![]() |
Whodunnit Manor |
|
|
Home Page The Games How it works Game Sample Requirements |
About the ManorWhodunnit Manor is situated amidst rich pastures, in verdant forestry, on a bleak mountainside, above a sweeping curve of storm swept beach beside a limpid mere in the mean streets of an embittered city. It is just down the lane from St. Mary Meade, near the Windy City and the bleak tenements of Leith on a tropic isle. It is a palladian mansion, a marcher castle, a longhouse, a nunnery, a country house hotel a nuclear research establishment, a gentlemens' club and an extra-mural studies centre. Whodunnit Manor is a place where things happen. Unfortunate things. Murders, mostly. If you are foolish enough to accept an invitation to Whodunnit Manor you must expect to be... no. You mustn't expect anything. It's the unexpected you must fear. It's a house of mysteriesA group of players meet to dissect one of our plots. They may actually meet in the flesh to worry at a perverse clue or they may text, chat, telephone or video-conference their suspicions... Whodunnit Manor's servers will prevent them straying too far out of danger. There will be a crime, probably. There will certainly be some unsavoury business to resolve. You make your moves on-line but you don't play against the computer, you play against other people. Whodunnit Manor's computers act as umpires, they are there to ensure foul play. You, acting as a character within the story, will be given clues to the solution. It is upon your decisions that justice rests. Moriarty | Right now Whodunnit Manor is taking new tester members only. If you'd like to become a tester Join Here. |