Home Page The Manor The Games Game Sample Requirements
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How it worksDon't panic, most of this is pretty obvious when you come to do it
— but come back here if there's something you don't understand.
- Members
- On joining you will be asked to provide means for other players to
contact you. More
- Circles
- Players form Circles, groups who will play together. More
- Sponsors
- Any circle member may sponsor a game to be played by members of
the circle. More
- Game and Players
- The game sponsor (who may also be a player) selects a game
and invites players to take part. More
- Turn time
- The game sponsor sets the turn time. More
- Characters
- Characters are usually allocated randomly. More
- Introduction
- The first turn is an introduction — but already there
are clues to gather. More
- First Turn
- The system will reveal what your character has observed.
More
- Subsequent turns
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The system releases information as events occur. More
- Game time versus real time
- Events do not run in real time. More
- Accusation
- Each player has the right to make ONE accusation per game.
More
- Trials
- Trials complete the game. More
- End-of-game voting
- At the end you may be asked
to vote on a number of additional scoring criteria. More
- Scoring
- Your objective is to secure a conviction. More
- All is revealed...
- At the end of the game scores are totted up. More
- Members
- On joining you will be asked to give enough details for other players to
contact you. If you will be playing with a circle of family and friends
then a very little will suffice. If you expect to play with strangers
you may want to get an extra, throwaway, email account or even a
second mobile 'phone number. You have complete control over
the contact details shown to other players.
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- Circles
- Players form Circles, groups who will play together.
You may apply, or be invited, to join an existing circle or you may create one
of your own.
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- Sponsors
- Any member of a circle may sponsor a game to be played by members of
that circle. Sponsors have control over and responsibility for the games.
Some games must be paid for and it is the sponsor who pays the fee.
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- Game and Players
- The game sponsor (who may also be a player) selects the game to be
played and invites a suitable number of players to take part. Assuming
sufficient players accept the invitation the sponsor starts the game.
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- Turn time
- The game sponsor sets the turn time — as the whole game depends on
interaction between players there must be time allowed for discussion,
argument, plotting, chicanery, drinks, snacks and illicit liasons.
The sponsor sets:
- The minimum turn time — even if all players have responded the
system will wait this long before releasing the next turn's clues and events.
- The maximum turn time — Even if some players have not responded
the next turn proceeds. Unresponsive players may find they have been
assumed to take some default actions.
- Certain other options which vary from game to game.
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- Characters
- A link to the basic scenario is circulated with the invitation.
Characters are usually allocated randomly but in some cases they may be
allocated by the sponsor or players may be invited to pick a character on a
first-come first-served basis. There will usually be a villain who's
identity will still be secret at this stage. There may or may not be a
designated detective — who will have no real advantage. There may or may
not be a player-character victim, if there is (s)he will, if necessary, be
reincarnated as a new character at (just after) the critical moment.
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- Introduction
- The first turn is an introduction — but already there
are clues to gather. The server will move on to the first game-turn
proper as soon as all players have logged in at least once. It
is assumed that players will converse both privately and
publicly. — This is a good time to check your contacts.
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- First Turn
- The system will tell you what your character has done and observed.
You may be given extra game objectives worth additional points if attained.
It is at this point a player may be informed (s)he is to play a villain —
with a villain's objectives.
From now on you may want to keep some things secret, only revealing
information as you see fit in return for others' snippets — you, and they,
may lie.
Beware: If caught in a lie you may be accused and convicted
even if you are innocent of the crime...
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- Subsequent turns
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The system releases information as events occur. Some may be as a result
of player's actions. Beware: descriptions may change with time and clues
may be lost or obscured. At each turn you may be given decisions to make
which may have consequences later in the game. One that will occur once
enough clues have been given to the players is the option to accuse someone
of the crime.
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- Game time versus real time
- Events do not run in real time.
Eg:
- "The train halts at an ill-lit station. You hear a distant
shout and peer out of the window. A single lamp glows over the
exit gate. A whistle sounds, a door slams and with the thunder of exhausted
steam the train begins to draw away. A figure, a middle aged man, runs
through the lamplight and vanishes into the dark. He is not running to
catch the train. He is running away. As the light from your window flicks
over the signboard at the end of the platform you glimpse the name of the
station: Whodunnit Junction."
Or:
- "Eight years later the reply comes from Alpha Centauri.
The neutron trace shows that Alice Bones never fired Charlie Dibble's
blaster."
— in both cases one game turn elapses while everyone cogitates.
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- Accusation
- Each player has the right to make ONE accusation per game.
An accusation causes a trial.
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- Trials
- These trials are a travesty of justice — however:
- Everyone except the accused and the accuser are on the jury.
- The accuser conducts the prosecution.
- The accused conducts the defence.
- Anyone may submit evidence.
- Voting is secret and electronic.
- A simple majority decides the outcome.
- Double jeopardy laws apply, once acquitted no-one may be accused a second time
- Scoring for the trial will not be revealed until the end of the game.
- A conviction ends the game.
- There are no appeals.
There can be as many trials as players — if all previous trials acquit.
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- End-of-game voting
- At the end you may be asked
to vote on a number of additional scoring criteria.
Eg:
- Who acted their character most convincingly?
- Best liar?
- Most dogged detective?
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- Scoring
- Your object is to secure a conviction, or if you are the villain,
to avoid one.
| Score Values |
| Villain: |
| Accused & acquitted | 4 |
| Not accused | 2 |
| Correctly convicted | -2 |
| Sleuths: |
| Successful accusation, correct villain | 3 |
| Successful accusation, wrong villain | 2 |
| Wrongly convicted | -3 |
| Voted to convict correct villain | 1 |
| Voted to convict wrong villain* (per vote) | -1 |
| Also: |
| Extra objective | Varies |
| End-of-game votes | Varies |
| Other bonuses may apply from time to time. |
*The villain is not penalised for voting to convict the wrong person.
Scores are combined so it is possible for players to tie for first place
— and even for the winner to make a negative score.
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- All is revealed...
- At the end of the game scores are totted up, results announced, and
everything that passed through the server during the game is revealed.
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Raffles |
Right now Whodunnit Manor is taking new tester
members only. If you'd like to become a tester
Join Here.
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